Sean.
I've been paying attention to how people learn since before I knew it was a job. Started managing retail teams, more interested in why some training stuck and some didn't than in the targets. Moved into learning design and haven't stopped asking the same question. A decade across FMCG, tech, and professional services — digital programmes, facilitated sessions, the occasional tabletop adventure.
What I bring to the table.
Creating digital learning that people actually finish.
Evidence-based learning applied to real-world problems.
Making things worth doing twice. Game mechanics as design fuel, not decoration.
Data that measures impact and shapes outcomes.
Journeys that blend form, function, and feeling.
Workshops that spark conversation and collaboration.
Narrative-driven learning and bespoke game systems.
Finding unusual solutions to stubborn challenges.
How I can help.
Try before you brief.
Encounter Builder
Describe your team's challenge and get a tailored encounter card — audience, format, duration, and the first move I'd make.
Build an encounter →Workshop Preview
Try a 60-second mini-facilitation activity from a real session — feel the rhythm before you book one.
Run the demo →Campaign Timeline
Drag sliders for budget, time, and audience size — see how the engagement reshapes in real time.
Reshape a campaign →Find Your Fit
Four honest questions matched to one of four engagement shapes. Ends with a recommendation.
Find a fit →
